Course Animation and Visualization in 3DS Max
Overview of the software and its use, familiarization with the interface, workspace setup and basic navigation in 3D space.
Minimum input knowledge
Basic knowledge of working with a computer - operating system control (Windows) and the ability to work with folders, files and software at a basic level. Experience with graphics programs (an advantage) - if you already have experience with other graphics or design tools (e.g. Photoshop, Illustrator), it will be an advantage, but it is not necessary. Spatial imagination - basic understanding of three-dimensional space and perception of shapes can be helpful in modeling and working in a 3D environment. Interest in 3D design and creativity - willingness to experiment, create and learn new techniques is very important, because work in 3D requires patience and an open approach to learning. This entry knowledge is not demanding, so the course is accessible to the general public. It is ideal for beginners who want to dive into the world of 3D creation. Enthusiasm and interest are enough!
Course dates Animation and Visualization in 3DS Max
Daily courses (5 days): 09:00 - 15:00
Course price: 750.00 / 922.50 EUR
without VAT / incl. VAT
Training syllabus Animation and Visualization in 3DS Max
Introduction to 3ds Max
- Overview of the software and its use, familiarization with the interface, workspace setup and basic navigation in 3D space.
Modeling Basics
- Working with different types of objects, creating and editing basic shapes, introduction to polygon modeling and object manipulation.
Advanced Modeling Techniques
- Modeling complex objects, using modifiers, creating organic shapes and optimizing models.
Texturing and Materials
- Working with the material editor, applying textures, using UVW mapping and creating different types of surfaces.
Light and Scene Lighting
- Types of lights, setting lighting for a realistic effect, working with shadows and techniques for lighting interiors and exteriors.
Basics of Creating 3D Animation
- Working with the timeline, creating animations using keyframes, motion animation and dynamic effects.
Basics of Working in the Curve Editor
- application of new keys motion dynamics
Linear and Nonlinear Interpolation
- changing interpolation and its use in practice according to type
Creating a Skeleton-Rig for a Character
- editing bones (length, width, separate extrusion of grips for more effective work)
Application of Inverse Kinematics
- skeleton-rig of a character and setting kinematics angles
Application of Helpers
- Dummy objects for inverse kinematics manipulators
Skinning a Character
- skinning to the created skeleton setting deformation zones, envelope sizes and their positions on given bones according to the length of limbs, fingers, torso, head, etc. skin mirroring
Animating a Character
- static animation - breathing, looking around... activity according to course participant requirements with achieving real motion dynamics
Working in the Dope Sheet Editor
- application of new keys, animation reverse
Basics of Working with Animation Keys
- copying (separately rotation, translation and scaling)
Animating Visibility
- object transparency
Animating the Camera
- animating along a trajectory representing a separate object through controllers
Particle Systems
- animating snow and rain (creating texture for snow and rain) creating animation of blood cells through particle systems using instant geometry and deflectors to achieve real physical laws of collisions between objects
Animating Geometric Shapes Through Path Deform
- modifier for achieving movement along a given trajectory and adapting object bending in the world of animation, also known as Stroke
Animating Wind and Gravity
- when using Particle Systems
Rendering and Export
- Setting rendering parameters, using different rendering engines, setting render quality and exporting projects in high resolution.
Working with Lights
- basic - omni light, target, free, skylight, mental ray Area Light and Area Spot setting light intensity, shadow types (soft and hard shadow) and their use according to type in practice setting light color and implementing a bitmap on the projector - light parabola
Working with Photometric Lights
- Target/Free Point, Target/Free Linear, Target/Free Area
Implementation of Photometric Lights
- IES Sun and IES Sky into exterior visualization of a family house with land. Setting intensities of additional lights to achieve a photorealistic image
Application of Post-Production Effects
- Video Post (Glow, Lens Flare, Highlight)
Creating Object Grass
- setting values for grass and hair, color, gloss, physics - collisions editing - combing and cutting in real time to required values for grass and hair placing grass in required places in the scene and its additional modification
Implementation of a 3D Object
- implementation (building/house) into a photograph with placement in the required place, scene lighting and application of a special type of texture to achieve a photorealistic image
Rendering
- description of components of the render settings dialog window of basic types
Scanline Render
- detailed description of setting values for Radiosity, Light Tracer, types of output filters, image resolution settings, saving the resulting render to the required format
Mental Ray Render
- description of items, setting caustics and global illumination values, photons, Final gather, depth of field, use of appropriate light types for Mental Ray render, their light intensity and shadow value settings
Working with Post-Production Effects
- volumetric light: setting intensity and colors of sun rays, bitmap implementation to achieve a realistic image of rays, setting shadowing types for this type of effect with differences for use in practice
Depth Of Field
- depth of field (blurring and focusing objects through camera view to the required result)
Lens Effect
- implementation of the Lens Flare effect on the required light in the scene to achieve a shining sun in the background of the whole scenery
Final Project
- Creating a complex project from design to final render, application of acquired skills, finalization and presentation of outputs. Each part contains practical exercises and projects for acquiring skills that you can use in real projects.
Output knowledge
After completing the course, you will have a solid foundation in using 3ds Max and you will be able to independently create basic 3D models,...
After completing the course, you will have a solid foundation in using 3ds Max and you will be able to independently create basic 3D models, visualizations and animations. The course will prepare you for independent work in 3D design and open the way to further development in this area.
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