Course 3D Studio Max - Animation
3D Studio Max is a professional application for creating 3D graphics. It is used for modeling, animation and visualizati...
3D Studio Max is a professional application for creating 3D graphics. It is used for modeling, animation and visualization of created models. It can be used to create photorealistic images and animations. It is widely used among people working in architecture and for creating models of buildings and their visualization. It also provides high comfort when creating models for computer games.
Minimum input knowledge
Knowledge of 3D MAX - modeling basics and a feel for dynamics and editing.
Course dates 3D Studio Max - Animation
Daily courses (2 days): 09:00 - 15:00
Evening courses (3 days): 16:30 - 19:00
Weekend courses (2 days): 09:00 - 15:00
Course price: 290.00 / 356.70 EUR
without VAT / incl. VAT
Training syllabus 3D Studio Max - Animation
Basics of Creating 3D Animation
- creating animation through a geometric shape in 3D Studio Max. setting animation keys to achieve looping animation
Basics of Working in the Curve Editor
- application of new keys motion dynamics
Linear and Nonlinear Interpolation
- changing interpolation and its use in practice according to type
Creating a Skeleton for a Character
- editing bones (length, width, separate extrusion of handles for more effective work)
Applying Inverse Kinematics
- character skeleton and setting kinematics angles
Applying Helpers
- Dummy objects for inverse kinematics manipulators
Skinning a Character
- skinning to a created skeleton setting deformation zones of envelope sizes and their positions on given bones according to the length of limbs, fingers, torso, head, etc. skin mirroring
Animating a Character
- static animation - breathing, looking around... activity according to course participant requirements with achieving real motion dynamics
Working in the Dope Sheet Editor
- application of new keys, animation reverse
Basics of Working with Animation Keys
- copying (separate rotation, translation and scaling)
Animating Visibility
- object transparency
Animating the Camera
- animating along a trajectory representing a separate object through controllers
Particle Systems
- animating snow and rain (creating texture for snow and rain) creating animation of blood cells through particle systems using instant geometry and deflectors to achieve real physical laws of collisions between objects
Animating Geometric Shapes Through Path Deform
- modifier to achieve movement along a given trajectory and adapt object bending in the world of animation, also known as Stroke
Animating Wind and Gravity
- when using Particle Systems discussion conclusion
Output knowledge
The graduate will be able to create 3D animations of characters, objects and post-production effects.
Recommended courses after completing 3D Studio Max - Animation
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