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3D graphics, CAD courses
Category overview
Graphics, CAD (Computer Aided Design) and DTP (DeskTop Publishing) courses
In the field of graphic program courses, we traditionally have a varied offer. From courses focused on bitmap graphics (Adobe Photoshop, Corel Photo Paint and Zoner Photo Studio) through vector graphics courses - Adobe Illustrator, Corel DRAW !, further to DTP courses (Adobe InDesign, QUARK Xpress). Also sought are graphics courses in 3-dimensional space - 3D studio MAX, but also SketchUp courses - one of the most dynamic modeling and visualization tools in 3D.
CAD courses have been representing AUTOCAD courses for many years, to which Autocad 3D courses have been added in recent years. A novelty in our portfolio of CAD courses are ProgeCAD Proffessional training - top software for 2D drawing and 3D modeling for architecture, construction, mechanical engineering and electrical engineering. Another interesting novelty are the courses of DraftSight - a freely distributable 2D CAD editor, which is gradually gaining the favor of users.
Special offer: course Grafik- Designer, DTP - action package!
For a special price, you will receive a training package that will help you become a professional in the field of graphics and DTP. The package includes Adobe courses - Photoshop, Illustrator and InDesign.
We will be happy to prepare closed training for you:
- We will courses in graphics, DTP and CAD courses tailor-made for you
- training in case we will organize at your place of interest
- we also organize residential training graphics related to wellness, hiking or skiing , "why not combine the pleasant with the useful?"
- we will adjust the term of the course to your requirements
- take advantage of significant volume discounts for training, graphics and CAD courses
Do not hesitate to contact us on phone number: 02/55 410 308, 0948 88 40 88, 0948 88 41 88 or via e-mail [email protected]
The Macrosoft team is looking forward to seeing you in the comfortable premises of the training center.
Contents
Active courses: 28
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AutoCAD I.
Price incl. VAT
276.75 €
Current VAT 23%
Duration
Day: 2 days · Evening: 3 days · Weekend: 2 days
Course overview
The aim of the course is to provide participants with basic theoretical and practical knowledge in using AutoCAD. Course participants will master the basic functions of the program and their application when creating construction or mechanical technical documentation.
Minimum input knowledge
Basic knowledge of working with a PC.
Output knowledge
Comprehensive use of AutoCAD at standard user level, orientation in the graphic environment.
Training syllabus
Syllabus
- Description of the screen, division of the work area, working with menus, methods of entering commands, basic functions. Orientation in the work area: zooming in, panning the area, UCS. Working with layers: creating, overlaying, layer properties, layer settings. Drawing commands: line, ray, rectangle.... Modification commands: move, copy, rotate, mirror, scale.... Hatching: setting the hatch pattern, selection method, editing. Dimensioning: dimension types, use, editing. Paper space and model space: examples of use, procedures for drawing technical documentation (independent work). Block: creating and using basic block entities. Inserting and opening formats: PDF, JPEG, PNG... Setting drawing format and scale, printing from model space.
- Specific hardware requirements for the course in case of online training on your own device:
- CPU: Intel I5 / AMD Ryzen 5
- RAM: 8GB
- GPU: 4GB NVIDIA/AMD/QUADRO/FIREPRO
Price incl. VAT
774.90 €
Current VAT 23%
Duration
Day: 5 days · Evening: 10 days
Course overview
The retraining course IT Architect, Designer in AutoCAD - Key Skills is intended for applicants who want to find employment in fields that require control of Autodesk AutoCAD at a professional level. The package consists of the courses: AutoCAD I. in the scope of 2 days AutoCAD II. in the scope of 2 days Introduction to working with Autodesk Inventor I. in the scope of 1 day Only the start of the course is listed in the date; we will inform you about further dates.
Minimum input knowledge
Basic computer skills
Output knowledge
Mastering work in AutoCAD at the level of an advanced user and the basics of Autodesk Inventor I.
Training syllabus
Description of the AutoCAD Environment
- working with the command tab ribbon and in model space working in the drawing template-layout meaning of individual mouse buttons in AutoCAD navigation within the model environment: zoom in, zoom out, move zoom and pan working with files: opening and saving files, opening templates and creating a template
Basic Settings
- customizing the user interface: automatic save period, cursor settings, screen color, etc. setting drawing units
Method of Entering Commands
- entering commands through icons and entering commands through command shortcuts rewriting command shortcuts within a text file
Basic Functions in the Status Bar
- display of point position coordinates auxiliary commands - Snap, Grid, Ortho, Polar tracking, Object snap, Tracking, Dynamic input...
Selecting Objects and Drawing
- selecting objects individually and selection using a selection window adding and removing objects from an existing selection basic drawing commands - Line, Curve, Circle, Arc, Ellipse, Point... entering object dimensions and checking them basics of hatching
Editing Commands and Measuring Tools
- Move, Copy, Stretch, Rotate, Mirror, Scale, Array, ... tools for measuring distance, angle, radius, area and volume
Basics of Working with Layers
- explanation of the principles of using layers adding new layers setting layer properties and editing them - color, line type, line thickness deleting existing layers
Basics of Working with Blocks and Groups
- explanation of the difference between a block and a group creating a block, options for using a block and managing a block library editing a block
Text
- single-line and multi-line text setting properties and editing text
Basics of Dimensioning
- dimensions - linear, aligned, angular, arc length, radius, diameter, jogged and baseline setting dimension style commands: Break, Set gap, Quick dimension from baseline, Chain dimension, Update, etc.
Drawing Setup and Print Preparation
- creating viewports setting drawing format and viewport scale and preparing for printing in the form of a PDF file practical exercises to acquire skills
Advanced Drawing Techniques
- polyline and its more detailed use quick snap modes advanced hatching techniques effective angle entry quick selection and advantages of use use of parametric constraints temporary point tracking
Advanced Editing Techniques
- commands Break, Break at Point, Join, Edit Curve, Edit Hatch, Edit Array, etc.
Advanced Dimensioning Techniques
- detailed overview of dimensioning functions annotative dimensioning
Advanced Work with Layers
- selection of layers according to specific criteria and filtering layers
Creating Tables
- setting, creating and editing a table export, import of tables linking tables with Excel
Express Tools
- overall overview of functions creating your own line type and hatches
Advanced Work with Blocks and Descriptive Attributes
- creating dynamic blocks and editing them creating descriptive attributes for a block pairing AutoCAD and Excel data
Use of Design Center
- searching in Design Center taking blocks, dimension style, layers, layouts, line types, text tables, etc. from one drawing to another drawing through Design Center inserting ready-made blocks cooperation between Design Center and Tool Palettes
Import and Export
- raster images OLE objects inserting texts from Word external references
Management of the AutoCAD Environment
- setting the user interface according to your own needs basics of using programming functions Script, LISP and Macro
Inventor - Introduction
- Explanation of the concept of parametric modeling Explanation of the concept of digital prototyping Explanation of the file types used for part, assembly and drawing Explanation of basic elements (model coordinate system, sketch, elements for creating surfaces and volumes), creating a part and checking unit settings. Creating a sketch, basic sketch elements (lines, arcs, axes and construction elements) Degrees of freedom, automatically created constraints during drawing and sketch diagnostics Explanation of what a reference is (link to another element), problems associated with using the function of projecting model elements into a sketch, mainly from the point of view of future model edits.
Specific Hardware Requirements for the Course in Case of Online Training on Your Own Device:
- AutoCAD I.
- CPU: Intel I5 / AMD Ryzen 5
- RAM: 8GB
- GPU: 4GB NVIDIA/AMD/QUADRO/FIREPRO
- AutoCAD II.
- CPU: Intel I5 / AMD Ryzen 5
- RAM: 8GB
- GPU: 4GB NVIDIA/AMD/QUADRO/FIREPRO
- AutoCAD 3D
- CPU: Intel I7 / AMD Ryzen 7
- RAM: 8GB
- GPU: 4GB NVIDIA/AMD/QUADRO/FIREPRO
Price incl. VAT
1 166.20 €
Current VAT 23%
Duration
Day: 7 days · Evening: 14 days
Course overview
The retraining course IT Architect, Designer in AutoCAD - Complex Skills is intended for those interested parties who want to find employment in fields that require comprehensive control of Autodesk AutoCAD programs at a professional level. The package consists of courses: AutoCAD I with a time scope of 2 days AutoCAD II with a time scope of 2 days
Introduction to Autodesk Inventor I with a time scope of 1 day AutoCAD Mechanical with a time scope of 2 days
Only the course start is shown in the date; we will inform you about the other dates.
Minimum input knowledge
Basic computer skills
Output knowledge
Mastering work in Autodesk AutoCAD at the level of an advanced user and the basics of Autodesk Inventor I.
Training syllabus
Description of the Autodesk AutoCAD Environment
- working with the ribbon of command tabs and in model space working in a drawing template - layout meaning of individual mouse buttons in AutoCAD navigation within the model environment: zoom in, zoom out, move zoom and pan working with files: opening and saving files, opening templates and creating a template
Basic Settings
- customizing the user interface: automatic saving period, cursor settings, screen color, etc. setting drawing units
Method of Entering Commands
- entering commands through icons and entering commands through command shortcuts rewriting command shortcuts within a text file
Basic Functions in the Status Bar
- displaying point position coordinates auxiliary commands - Snap, Grid, Ortho, Polar Tracking, Object Snap, Tracking, Dynamic Input...
Object Selection and Drawing
- selecting objects individually and selecting using a selection window adding and removing objects from an existing selection basic drawing commands - Line, Curve, Circle, Arc, Ellipse, Point... entering object dimensions and checking them basics of hatching
Editing Commands and Measuring Tools
- Move, Copy, Stretch, Rotate, Mirror, Scale, Array, ... tools for measuring distance, angle, radius, area and volume
Basics of Working with Layers
- explanation of principles of using layers adding new layers setting layer properties and editing them - color, line type, lineweight deleting existing layers
Basics of Working with Blocks and Groups
- explanation of the difference between a block and a group creating a block, options for using a block and managing a block library editing a block
Text
- single-line and multi-line text setting properties and editing text
Basics of Dimensioning
- dimensions - linear, aligned, angular, arc length, radius, diameter, jogged and station dimension setting the dimension style commands: Break, Set Gap, Quick Dimension from Baseline, Chain Dimension, Update, etc.
Drawing Setup and Print Preparation
- creating viewports setting the drawing format and viewport scale and preparing for printing in the form of a PDF file practical exercises for acquiring skills
Advanced Drawing Techniques
- polyline and its more detailed use quick snap modes advanced hatching techniques efficient angle entry quick selection and benefits of use use of parametric constraints temporary point tracking
Advanced Editing Techniques
- commands Break, Break at Point, Join, Edit Curve, Edit Hatches, Edit Array, etc.
Advanced Dimensioning Techniques
- detailed overview of dimensioning functions annotative dimensioning
Advanced Work with Layers
- selecting layers according to specific criteria and filtering layers
Creating Tables
- setting, creating and editing a table export, import of tables linking tables with Excel
Express Tools
- overall overview of functions creating your own line type and hatch
Advanced Work with Blocks and Descriptive Attributes
- creating dynamic blocks and editing them creating descriptive attributes for a block pairing AutoCAD and Excel data
Using Design Center
- searching in Design Center taking blocks, dimension style, layers, layouts, line types, tables, texts, etc. from one drawing to another drawing through Design Center inserting ready-made blocks cooperation between Design Center and Tool Palettes
Import and Export
- raster images OLE objects inserting texts from Word external references
Management of the AutoCAD Environment
- setting the user interface according to your own needs basics of using the programming functions Script, LISP and Macro
Inventor - Introduction
- Explanation of the concept of parametric modeling Explanation of the concept of digital prototyping Explanation of used file types for part, assembly and drawing Explanation of basic elements (model coordinate system, sketch, elements for creating surfaces and volumes), creating a part and checking unit settings. Creating a sketch, basic sketch elements (lines, arcs, axes and construction elements) Degrees of freedom, automatically created constraints during drawing and sketch diagnostics Explanation of what a reference is (link to another element), problems related to using the function of projecting model elements into a sketch, mainly with regard to future model edits.
AutoCAD Mechanical
- What AutoCAD MECHANICAL is Comparison of AutoCAD Mechanical and AutoCAD LT Comparison of versions Usability of CAD programs
Program Working Environment
- Customizing the working environment Changing environment colors Saving the working interface Units and standardization
Introduction to Drawing
- Drawing lines Control points and changing their position Drawing dimensions and angles Drawing with the help of a coordinate grid Selecting entities and objects Navigation in the drawing Setting point snapping OSNAP and tracking Explanation of working with the command line
Drawing Tools Panel
- Basic principles of drawing Using Line, Circle, Spline, Rectangle commands Using Arc, Ellipse, Construction Line commands Using Revision Cloud commands
Modification Tools Panel
- Selecting objects for editing Using Erase, Copy, Move, Rotate, Offset, Mirror, Scale, Join, Explode commands
Layers
- Principles of working with layers Layer properties manager Creating new layers Editing existing layers Import export of layers
Hatch and Gradient Hatching
- Method of selecting the hatched area Setting hatching parameters Editing an existing hatch or gradient
Automatic Hole Creation
- Understanding creation of holes and sections Filling in the settings table Creating an axis according to the view Changing the size of an existing hole Using Automatic construction line Creating a table with exact description and coordinates of holes
Inserting Standardized Elements
- Understanding standardization in the program Setting standardization Procedure for inserting components depending on the given construction Selecting a suitable component
Dimensions and Annotations in the Drawing
- Setting the welding annotation Setting the Leader, Tolerance, Balloons, Welding command Texts and their use Dimensions and their settings Automatic dimensioning Automatic setting of Part Reference
Drawings and Their Management
- Setting the Title Border command Manual creation of a drawing Setting drawing Layers tabs Creating your own drawing using Layers
Printing and Its Settings
- Setting a suitable format Setting print quality Check before printing Printing
Specific Hardware Requirements for the Course in Case of Online Training on Own Device:
- AutoCAD I.
- CPU: Intel I5 / AMD Ryzen 5
- RAM: 8GB
- GPU: 4GB NVIDIA/AMD/QUADRO/FIREPRO
- AutoCAD II.
- CPU: Intel I5 / AMD Ryzen 5
- RAM: 8GB
- GPU: 4GB NVIDIA/AMD/QUADRO/FIREPRO
- AutoCAD 3D
- CPU: Intel I7 / AMD Ryzen 7
- RAM: 8GB
- GPU: 4GB NVIDIA/AMD/QUADRO/FIREPRO
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Designer in AutoCAD I. + II.
Price incl. VAT
774.90 €
Current VAT 23%
Duration
Day: 5 days · Evening: 10 days
Course overview
The retraining course Designer in AutoCAD I. + II. is intended for applicants who want to work in fields that require professional use of Autodesk AutoCAD. The package consists of AutoCAD I. with a duration of 2 days and AutoCAD II. with a duration of 3 days.
Only the start of the course is shown in the date; we will inform you about the following dates individually.
Minimum input knowledge
Basic computer skills.
Output knowledge
Ability to work with AutoCAD at an advanced user level.
Training syllabus
AutoCAD environment
- Working with the command ribbon and model space, working in a drawing template and layout, meaning of individual mouse buttons in AutoCAD, navigation in the model environment: zoom in, zoom out, move, zoom and pan, working with files: opening and saving files, opening templates and creating a template.
Basic settings
- Customizing the user interface: automatic saving interval, cursor settings, screen color and drawing units.
Command input
- Entering commands through icons and command shortcuts, including editing command shortcuts in a text file.
Basic status bar functions
- Displaying point coordinates and using helper commands: Snap, Grid, Ortho, Polar Tracking, Object Snap, Tracking and Dynamic Input.
Object selection and drawing
- Selecting objects individually and with a selection window, adding and removing objects from a selection, basic drawing commands such as Line, Polyline, Circle, Arc, Ellipse and Point, entering object dimensions and checking them, basics of hatching.
Editing commands and measurement tools
- Move, Copy, Stretch, Rotate, Mirror, Scale, Array and measurement tools for distance, angle, radius, area and volume.
Layer basics
- Principles of using layers, adding new layers, setting and editing layer properties such as color, line type and lineweight, deleting existing layers.
Blocks and groups basics
- Difference between a block and a group, creating a block, using blocks, managing a block library and editing blocks.
Text
- Single-line and multi-line text, setting text properties and editing text.
Dimensioning basics
- Linear, aligned, angular, arc length, radius, diameter, jogged and ordinate dimensions, setting dimension styles and commands such as Break, Adjust Space, Quick Dimension, Baseline, Continue and Update.
Drawing setup and print preparation
- Creating viewports, setting drawing format and viewport scale, preparing drawings for PDF printing and practical exercises to consolidate skills.
Advanced drawing techniques
- Polyline and its advanced use, quick object snap modes, advanced hatching techniques, efficient angle input, quick selection, parametric constraints and temporary point tracking.
Advanced editing techniques
- Break, Break at Point, Join, Edit Polyline, Edit Hatch, Edit Array and related commands.
Advanced dimensioning techniques
- Detailed overview of dimensioning functions and annotative dimensioning.
Advanced layer work
- Selecting layers by specific criteria and filtering layers.
Tables
- Setting up, creating and editing tables, export and import of tables, linking tables with Excel.
Express Tools
- Overview of functions, creating a custom line type and hatch.
Advanced work with blocks and attributes
- Creating and editing dynamic blocks, creating descriptive block attributes, pairing AutoCAD and Excel data.
Design Center
- Searching in Design Center, transferring blocks, dimension styles, layers, layouts, line types, tables and text from one drawing to another, inserting prepared blocks and using Design Center together with Tool Palettes.
Import and export
- Raster images, OLE objects, inserting text from Word and external references.
AutoCAD environment management
- Customizing the user interface and basics of using Script, LISP and Macro programming features.
Specific hardware requirements for online training on your own device
- AutoCAD I.
CPU: Intel i5 / AMD Ryzen 5
RAM: 8 GB
GPU: 4 GB NVIDIA/AMD/Quadro/FirePro - AutoCAD II.
CPU: Intel i5 / AMD Ryzen 5
RAM: 8 GB
GPU: 4 GB NVIDIA/AMD/Quadro/FirePro
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AutoCAD II.
Price incl. VAT
307.50 €
Current VAT 23%
Duration
Day: 2 days · Evening: 3 days · Weekend: 2 days
Course overview
The AutoCAD II. course is intended for more advanced AutoCAD users who want to increase their productivity and improve in the AutoCAD program.
Minimum input knowledge
Knowledge of the AutoCAD program at the level of the basic course.
Output knowledge
Deepening and acquiring information about the AutoCAD software.
Training syllabus
Syllabus
- Polyline: more detailed use Quick snap modes, filtering Quick selection, advantages of use Import, export, exchange formats DXF... Raster images and OLE object. Areas and regions, their drawing procedures Customizing the user interface: automatic saving period, settings, editing tool palettes in AutoCAD. Table settings: creation, editing, export, import.. Dynamic blocks, attributes, data link, external references, text field. Editing blocks, creating special ones.
- Specific hardware requirements for the course in the case of online training on your own device:
- CPU: Intel I5 / AMD Ryzen 5
- RAM: 8GB
- GPU: 4GB NVIDIA/AMD/QUADRO/FIREPRO
Price incl. VAT
1 244.60 €
Current VAT 23%
Duration
Day: 7 days · Evening: 14 days
Course overview
The retraining course IT Architect, Designer in SketchUp with AI is intended for applicants who want to find employment in fields where comprehensive control of SketchUp at a professional level will be required. The course is also focused on the use of AI tools when creating interior visualizations.
The package consists of the courses: SketchUp - basics of modeling, SketchUp - advanced modeling and Rendering with the help of AI.
Only the start of the course is listed in the date; we will inform you about further dates.
Minimum input knowledge
Basic knowledge of working with a computer.
Output knowledge
Mastering modeling and the basics of rendering in SketchUp.
Participants will gain an overview of current AI tools and their possibilities in designer practice. They will learn the principles of how generative AI works and how to create effective prompts. Emphasis will be placed on correctly entering style, materials, light and the atmosphere of the space. The course covers the process of generating visualizations from the initial concept to the final output.
Training syllabus
SKETCHUP I. - Basics of Modeling
- Introduction to SketchUp Basic description of SketchUp Familiarization with the SketchUp working environment Description of the tool palette, main menu and working windows 3D graphics and modeling Basics of modeling in SketchUp Principle of working with components and groups Import export of components Assigning colors and materials to individual objects and surfaces Creating custom materials Working with and inserting components from the basic Warehouse library Export to PDF, JPEG formats
SKETCHUP II. - Advanced Modeling
- Advanced modeling Setting materials and external textures Sun and shadows Import and export of 3DSmax, CAD models Measurement and analysis Simple animation Basics of creating documentation LayOut External programs plugin Preparation for Vray-render Analysis and optimization of models Rendering using AI Basics of rendering Physically correct rendering Global illumination and shadows Rendering in practice using artificial intelligence Interactive previews and quick testing RAW Optimization for different scenes Practical examples and experience Individual projects and creative work Data export import
Rendering with the Help of AI
Generating Visualizations
- Scene preparation in a 3D model Exporting source materials from the model Creating a visualization using artificial intelligence Editing outputs for presentation Optimization for different scenes
Practical Examples and Experience
Individual Projects and Creative Work
Data Export and Import
Correct Input
- Styles Materials Lights Space atmosphere.
- Participants will gain an overview of current AI tools and their possibilities in designer practice.
Specific Hardware Requirements for the Course in Case of Online Training on Your Own Device:
- SketchUp basics of modeling I.
- CPU: Intel I5 / AMD Ryzen 5
- RAM: 8GB
- GPU: 4GB NVIDIA/AMD/QUADRO/FIREPRO
- SketchUp advanced modeling II.
- CPU: Intel I5 / AMD Ryzen 5
- RAM: 8GB
- GPU: 4GB NVIDIA/AMD/QUADRO/FIREPRO
- SketchUp VRAY
- CPU: Intel I7 / AMD Ryzen 7
- RAM: 16GB
- GPU: 4GB NVIDIA/AMD/QUADRO/FIREPRO
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AutoCAD 3D
Price incl. VAT
344.40 €
Current VAT 23%
Duration
Day: 2 days · Evening: 3 days · Weekend: 2 days
Course overview
The training is intended for advanced users who master the creation of 2D objects and want to improve in 3D modeling.
Minimum input knowledge
Knowledge of creating 2D objects in AutoCAD.
Output knowledge
Course participants will become familiar with visualization, designing and creating 3D objects in the AutoCAD environment.
Training syllabus
Syllabus
- 3D AutoCAD environment, interface description Division of entities: solid and surface, mesh Basic entities: cube, cuboid, cone, sphere, Modeling commands: loft, extrude, revolve, patch, offset... General commands: 3D rotation, 3D move Boolean operations: union, subtraction, intersection Visual display styles: wireframe, 3D hide, realistic, conceptual Model space: examples of use, procedures for drawing technical documentation (independent work). Import export of dwg, dxf objects Creating views, sections and details Division and interface settings for printing
- Specific hardware requirements for the course in the case of online training on your own device:
- CPU: Intel I7 / AMD Ryzen 7
- RAM: 8GB
- GPU: 4GB NVIDIA/AMD/QUADRO/FIREPRO
Price incl. VAT
654.36 €
Current VAT 23%
Duration
Day: 4 days · Evening: 8 days
Course overview
The retraining course IT Architect, Designer in SketchUp is intended for applicants who want to find employment in fields where comprehensive control of SketchUp at a professional level will be required.
The package consists of the courses: SketchUp - basics of modeling, SketchUp - advanced modeling.
Only the start of the course is listed in the date; we will inform you about further dates.
Minimum input knowledge
Basic knowledge of working with a computer.
Output knowledge
Mastering the programs SketchUp - basics of modeling and SketchUp - advanced modeling.
Training syllabus
SKETCHUP I. Beginner
- Introduction to SketchUp Basic description of SketchUp Familiarization with the SketchUp working environment Description of the tool palette, main menu and working windows 3D graphics and modeling Basics of modeling in SketchUp Principle of working with components and groups Import export of components Assigning colors and materials to individual objects and surfaces Creating custom materials Working with and inserting components from the basic Warehouse library Export to PDF, JPEG formats
SKETCHUP II. Advanced
- Advanced modeling Setting materials and external textures Sun and shadows Import and export of 3DSmax, CAD models Measurement and analysis Simple animation Basics of creating documentation LayOut External programs plugin Preparation for Vray-render Analysis and optimization of models
Specific Hardware Requirements for the Course in Case of Online Training on Your Own Device:
- SketchUp basics of modeling I.
- CPU: Intel I5 / AMD Ryzen 5
- RAM: 8GB
- GPU: 4GB NVIDIA/AMD/QUADRO/FIREPRO
- SketchUp advanced modeling II.
- CPU: Intel I5 / AMD Ryzen 5
- RAM: 8GB
- GPU: 4GB NVIDIA/AMD/QUADRO/FIREPRO
- SketchUp VRAY
- CPU: Intel I7 / AMD Ryzen 7
- RAM: 16GB
- GPU: 4GB NVIDIA/AMD/QUADRO/FIREPRO
Page 10
SketchUp - Basics of Modeling
Price incl. VAT
313.65 €
Current VAT 23%
Duration
Day: 2 days · Evening: 3 days · Weekend: 2 days
Course overview
SketchUp is currently one of the most dynamically developing modeling, visualization and projection tools on the market. It already has millions of users around the world, whom it has won mainly because of its intuitive control; after only a few lessons you will be able to work independently, and in addition, you do not have to remember many commands and keyboard shortcuts. Its application is truly broad - architecture, design, construction, mechanical engineering and other areas. The SketchUp - basics of modeling course is intended for everyone who is interested in simple 3D modeling; it is also suitable for interior design, architecture and construction.
Minimum input knowledge
Basic knowledge of PC operation
Output knowledge
The graduate will be able to model various types of objects, from simple shapes to more complex projects.
Training syllabus
Syllabus
- Introduction to SketchUp Basic description of SketchUp Getting familiar with the SketchUp working environment Description of the tool palette, main menu and working windows 3D graphics and modeling Basics of modeling in SketchUp Principle of working with components and groups Import export of components Assigning colors and materials to individual objects and surfaces Creating custom materials Working with and inserting components from the basic Warehouse library Export to PDF, JPEG formats
- Hardware requirements for the course in the case of online participation on your own device:
- CPU: Intel I5 / AMD Ryzen 5
- RAM: 8GB
- GPU: 4GB NVIDIA/AMD/QUADRO/FIREPRO
Page 11
SketchUp - Advanced Modeling
Price incl. VAT
344.40 €
Current VAT 23%
Duration
Day: 2 days · Evening: 3 days · Weekend: 2 days
Course overview
The SketchUp - Advanced Modeling course is intended for everyone who is interested in more complex 3D modeling; it is also suitable for interior design, architecture and construction.
Minimum input knowledge
Knowledge of SketchUp at beginner level (we recommend completing the SketchUp - Basics of Modeling course).
Output knowledge
The graduate will be able to model complex projects, create terrain models, and create professional presentations of their projects for personal as well as commercial purposes.
Training syllabus
Syllabus
- Advanced modeling Setting materials and external textures Sun and shadows Import and export of 3DSmax, CAD models Measurement and analysis Simple animation Basics of creating documentation LayOut External programs plugin Preparation for V-Ray render Analysis and optimization of models
- Hardware requirements for the course in the case of online participation on your own device:
- CPU: Intel I5 / AMD Ryzen 5
- RAM: 8GB
- GPU: 4GB NVIDIA/AMD/QUADRO/FIREPRO
Page 12
Rendering with the Help of AI
Price incl. VAT
590.40 €
Current VAT 23%
Duration
Day: 3 days · Evening: 5 days · Weekend: 3 days
Course overview
The course is focused on the use of AI tools when creating interior visualizations. The course covers the process of generating visualizations from the initial concept to the final output.
Minimum input knowledge
Knowledge of SketchUp at beginner level
Output knowledge
Participants will gain an overview of current AI tools and their possibilities in designer practice. They will learn the principles of how generative AI works and how to create effective prompts.
Training syllabus
Generating Visualizations
- Scene preparation in a 3D model
- Exporting source materials from the model
- Creating a visualization using artificial intelligence
- Editing outputs for presentation
Optimization for Different Scenes
Practical Examples and Experience
Individual Projects and Creative Work
Data Export and Import
Correct Input
- Styles
- Materials
- Lights
- Space atmosphere
- Hardware requirements for the course in case of online participation on your own device:
- CPU: Intel I7 / AMD Ryzen 7
- RAM: 16GB
- GPU: 4GB NVIDIA/AMD/QUADRO/FIREPRO
Page 13
SketchUp - V-Ray Visualization
Price incl. VAT
393.60 €
Current VAT 23%
Duration
Day: 2 days · Evening: 3 days · Weekend: 2 days
Course overview
Course participants will learn to use the V-Ray plugin for creating photorealistic images, which is incorporated into the SketchUp environment. At present, V-Ray is one of the strongest visualization tools on the market. Visualizations are almost indistinguishable from reality in their quality, and in addition it is possible to create a unique atmosphere of the scene through special effects.
Minimum input knowledge
Knowledge of SketchUp at beginner level
Output knowledge
Mastering the basics of rendering in V-Ray
Training syllabus
Syllabus
- Introduction to V-Ray Basics of rendering in V-Ray Physically correct rendering Global lighting and shadows Rendering in practice Interactive previews and quick RAW testing Advanced V-Ray functions V-Ray optimization for different scenes Practical examples and experience Individual projects and creative work Export import of data
- Hardware requirements for the course in the case of online participation on your own device:
- CPU: Intel I7 / AMD Ryzen 7
- RAM: 16GB
- GPU: 4GB NVIDIA/AMD/QUADRO/FIREPRO
Price incl. VAT
221.40 €
Current VAT 23%
Duration
Day: 1 day · Evening: 2 days · Weekend: 1 day
Course overview
This course is intended for beginners, but the content can also be adapted for more advanced users according to the specific requirements of participants. The emphasis is on familiarization with the main functionalities of Autodesk Inventor.
Minimum input knowledge
Basic knowledge in the area of working on a PC.
Output knowledge
You will gain an idea of the main possibilities of Autodesk Inventor. The course is aimed mainly at familiarization with Autodesk Inventor
Training syllabus
Introduction
- Explanation of the concept of parametric modeling Explanation of the concept of digital prototyping Introduction to Inventor and explanation of the file types used for part, assembly and drawing Explanation of basic elements (model coordinate system, sketch, elements for creating surfaces and volumes), creating a part and checking unit settings. Creating a sketch, basic sketch elements (lines, arcs, axes and construction elements) Degrees of freedom, automatically created constraints during drawing and sketch diagnostics Explanation of what a reference is (link to another element), problems associated with using the function of projecting model elements into a sketch, mainly from the point of view of future model edits.
Page 15
Autodesk Inventor 1 - Basics
Price incl. VAT
442.80 €
Current VAT 23%
Duration
Day: 2 days · Evening: 3 days · Weekend: 2 days
Course overview
This course is intended for beginners, but the content can also be adapted for more advanced users according to the specific requirements of participants. The emphasis is on familiarization with the main functionalities of Autodesk Inventor.
Minimum input knowledge
Basic knowledge in the area of working on a PC.
Output knowledge
You will gain an overview of the main parts of Autodesk Inventor. The course is aimed mainly at familiarization with Autodesk Inventor; a smaller part of the course is devoted to modeling itself.
Training syllabus
Introduction
- Explanation of the concept of parametric modeling Explanation of the concept of digital prototyping Introduction to Inventor and explanation of the file types used for part, assembly and drawing Explanation of basic elements (model coordinate system, sketch, elements for creating surfaces and volumes), creating a part and checking unit settings. Creating a sketch, basic sketch elements (lines, arcs, axes and construction elements) Degrees of freedom, automatically created constraints during drawing and sketch diagnostics Explanation of what a reference is (link to another element), problems associated with using the function of projecting model elements into a sketch, mainly from the point of view of future model edits. Example no. 1. - simple volumetric "standard" part + drawing creation Example no. 2. - Simple sheet metal part + drawing creation including flat pattern Example no. 3. - simple assembly - demonstration of the standardized parts library, creating a simple bill of materials and positioning parts in a drawing. Creating 3D drawings
Conclusion
- Sharing documentation using STEP files, 2D PDF and 3D PDF. Added value from the point of view of speeding up work when creating standards, templates and using PDM and PLM systems for documentation management.
Price incl. VAT
479.70 €
Current VAT 23%
Duration
Day: 2 days · Evening: 3 days · Weekend: 2 days
Course overview
In this course, we will explain more complex models and procedures for working with them in broader context. Emphasis is placed on working with references and standardizing procedures. The course itself can be adapted to a certain extent according to the specific requirements of participants.
Minimum input knowledge
This course is intended for more experienced users who work with complex models and assemblies. It is suitable to have practical experience with creating 3D models from work on real projects.
Output knowledge
This course provides a slightly different view of using CAD programs and creating parametric 3D models. The modeling methods in this course are used when designing modular products where the logical structure of the model is important. Emphasis is placed on working with references and standardizing procedures. We will primarily cover parametrization levels 3 and 4.
Training syllabus
Introduction
- Benefits of standardizing model structure and different approaches to standardization Explanation of the essence of chain references (elements are in sequence one after another and editing options are thereby limited). Benefit of creating elements using parallel structures. Use of auxiliary planes, auxiliary axes, other coordinate systems Shared sketches in parts and assemblies Creating 3D sketches iFeatures - libraries of frequently used model parts Introduction to models and assemblies with a "skeleton" - model skeleton Example no. 1. - creating an assembly using user parameters and forms Example no. 2 - creating a simple assembly with a model skeleton Example no. 3. - creating a more complex assembly with a model skeleton Direct edit function for models imported from a STEP file Advantages of the "combine" function in the tree structure of the model Introduction to table-driven models - configured parts and assemblies iPart and iAssembly Use of configured parts in an assembly
Conclusion
- Minor edits of the content center
Price incl. VAT
479.70 €
Current VAT 23%
Duration
Day: 2 days · Evening: 3 days · Weekend: 2 days
Course overview
This course is focused on a more detailed explanation of the structure of 3D models. To complete this course, it is suitable to have some experience with 3D modeling, but it does not have to be specifically in Inventor; it can also be SolidWorks or another parametric CAD system. Emphasis is placed on working with the model tree, links to external documents and relationships between elements. The course itself can be adapted to a certain extent according to the specific requirements of participants.
Minimum input knowledge
To complete this course, it is suitable to have some experience with 3D modeling.
Output knowledge
This course is focused on a more detailed explanation of the structure of 3D models; emphasis is placed on working with the model tree in the Autodesk Inventor environment. We will show different modeling methods, you will learn to work better with the model tree and we will also cover problems that arise when you need to intervene more fundamentally in the logic of the model. We will focus on the first two types of logical structures (parametrization levels 1 and 2). At the end, we will also partially mention levels 3 and 4.
Training syllabus
Introduction
- Explanation of the specifics of different levels of parametrization (focus on levels 1 and 2) Explanation of import, move, rotate tools in the sketch editing environment Example no. 1 - non-parametric part - import of shape from DWG and placement in sketch - parametric part - extrusion of profile area and adding the parameter "length" adding other parametric construction elements (cutouts and holes) Explanation of differences between creating mirrors and pattern-type elements in the sketch environment and in the model environment (model tree). Editing a pattern element in a sketch. Working with the model tree - moving tree elements, suppressing elements, visibility, moving the end of the model structure. Operations used to change the model structure. Sections in model space and in the sketch environment. Use when drawing hollow parts. Use of the parameter manager when editing a model. Advantages of using the "hole" object compared with "extrude" and "revolve" objects. Working with STEP files (import, conversion of assembly to part, "direct edits" object) Example no. 2 - demonstration of a specific type of partially parametrized model when a DWG file is connected to the model. (example no. 1 is without linking these files) Example no. 3 - demonstration of a specific type of partially parametrized model where a STEP file is partially used to create the final part shape.
Conclusion
- Models created from a STEP file and use in assemblies.
Page 18
Autodesk Inventor - Key Skills
Price incl. VAT
798.00 €
Current VAT 23%
Duration
Day: 4 days · Evening: 8 days · Weekend: 4 days
Course overview
This course is intended for beginners, but the content can also be adapted for more advanced users according to the specific requirements of participants. The emphasis is on familiarization with the main functionalities of Autodesk Inventor. The package consists of the Autodesk Inventor - 1 and Autodesk Inventor - 2 courses.
Minimum input knowledge
Basic knowledge in the area of working on a PC.
Output knowledge
Overview of using Autodesk Inventor, orientation in its environment, drawing and editing objects, animation and visualization.
Training syllabus
Introduction
- Explanation of the concept of parametric modeling Explanation of the concept of digital prototyping Introduction to Inventor and explanation of the file types used for part, assembly and drawing Explanation of basic elements (model coordinate system, sketch, elements for creating surfaces and volumes), creating a part and checking unit settings. Creating a sketch, basic sketch elements (lines, arcs, axes and construction elements) Degrees of freedom, automatically created constraints during drawing and sketch diagnostics Explanation of what a reference is (link to another element), problems associated with using the function of projecting model elements into a sketch, mainly from the point of view of future model edits. Example no. 1. - simple volumetric "standard" part + drawing creation Example no. 2. - Simple sheet metal part + drawing creation including flat pattern Example no. 3. - simple assembly - demonstration of the standardized parts library, creating a simple bill of materials and positioning parts in a drawing. Creating 3D drawings
Conclusion
- Sharing documentation using STEP files, 2D PDF and 3D PDF. Added value from the point of view of speeding up work when creating standards, templates and using PDM and PLM systems for documentation management. Autodesk Inventor - 2
Introduction
- Explanation of the specifics of different levels of parametrization (focus on levels 1 and 2) Explanation of import, move, rotate tools in the sketch editing environment Example no. 1 - non-parametric part - import of shape from DWG and placement in sketch - parametric part - extrusion of profile area and adding the parameter "length" adding other parametric construction elements (cutouts and holes) Explanation of differences between creating mirrors and pattern-type elements in the sketch environment and in the model environment (model tree). Editing a pattern element in a sketch. Working with the model tree - moving tree elements, suppressing elements, visibility, moving the end of the model structure. Operations used to change the model structure. Sections in model space and in the sketch environment. Use when drawing hollow parts. Use of the parameter manager when editing a model. Advantages of using the "hole" object compared with "extrude" and "revolve" objects. Working with STEP files (import, conversion of assembly to part, "direct edits" object) Example no. 2 - demonstration of a specific type of partially parametrized model when a DWG file is connected to the model. (example no. 1 is without linking these files) Example no. 3 - demonstration of a specific type of partially parametrized model where a STEP file is partially used to create the final part shape.
Conclusion
- Models created from a STEP file and use in assemblies.
Price incl. VAT
1 249.50 €
Current VAT 23%
Duration
Day: 6 days · Evening: 12 days · Weekend: 6 days
Course overview
This course package is focused on mastering Autodesk Inventor functionalities from the basics. It is therefore also suitable for beginners, but more advanced procedures, model parameterization and principles of standardizing the structure of models are also gradually covered. The package consists of the courses Autodesk Inventor - 1, Autodesk Inventor - 2 and Autodesk Inventor 3.
Minimum input knowledge
Basic knowledge of working on a PC.
Output knowledge
An overview of using Autodesk Inventor, orientation in its environment, drawing and editing objects, animation and visualization, as well as modeling, model parameterization and standardization of the logical structure of models.
Training syllabus
Inventor 1. - Introduction
- Explanation of the concept of parametric modeling Explanation of the concept of digital prototyping Introduction to Inventor and explanation of the file types used for a part, assembly and drawing Explanation of basic elements (model coordinate system, sketch, elements for creating surfaces and solids), creating a part and checking unit settings. Creating a sketch, basic sketch elements (lines, arcs, axes and construction elements) Degrees of freedom, automatically created constraints during drawing and sketch diagnostics Explanation of what a reference is (link to another element), problems associated with using the function of projecting model elements into a sketch, mainly in terms of future model modifications. Example No. 1. - simple solid "standard" part + creating a drawing Example No. 2. - Simple sheet metal part + creating a drawing including the flat pattern Example No. 3. - simple assembly - demonstration of a library of standardized parts, creation of a simple bill of materials and positioning parts in the drawing. Creating 3D drawings
Conclusion
- Sharing documentation using STEP files, 2D PDF and 3D PDF. Added value in terms of speeding up work when creating standards, templates and using PDM and PLM systems for documentation management.
Inventor - 2 Introduction
- Explanation of the specifics of different levels of parameterization (focus on levels 1 and 2) Explanation of the import, move, rotate tools in the sketch editing environment Example No. 1 - non-parametric part - importing a shape from DWG and placing it in a sketch - parametric part - extruding the profile area and adding the "length" parameter adding other parametric construction elements (cutouts and holes) Explanation of the differences between creating mirrors and "pattern" type elements in the sketch environment and in the model environment (model tree). Editing a pattern element in a sketch. Working with the model tree - moving tree elements, suppressing elements, visibility, moving the end of the model structure. Operations used to change the structure of the model. Sections in model space and in the sketch environment. Use when drawing hollow parts. Using the parameter manager when editing a model. Advantages of using the "hole" object over "extrude" and "revolve" objects. Working with STEP files (import, converting an assembly to a part, "direct edits" object) Example No. 2 - demonstration of a specific type of partially parameterized model when a DWG file is connected to the model. (example No. 1 is without linking these files) Example No. 3 - demonstration of a specific type of partially parameterized model where a STEP file is partially used to create the final shape of the part.
Conclusion
- Models created from a STEP file and use in assemblies.
Inventor 3 - Introduction
- Benefits of standardizing the structure of models and different approaches to standardization Explanation of the essence of chain references (elements are in series one after another and the possibilities of modifications are therefore limited). Benefit of creating elements using parallel structures. Use of work planes, work axes, additional coordinate systems Shared sketches in parts and assemblies Creating 3D sketches iFeatures - libraries of frequently used parts of the model Introduction to models and assemblies with a "skeleton" - model skeleton Example No. 1. - creating an assembly using user parameters and forms Example No. 2 - creating a simple assembly with a model skeleton Example No. 3. - creating a more complex assembly with a model skeleton Direct edits function for models imported from a STEP file Advantages of the "combine" function in the tree structure of the model Introduction to table-driven models - configured parts and assemblies iPart and iAssembly Using configured parts in an assembly
Conclusion
- Minor modifications to the content center
Page 20
Autodesk Fusion - CAD - Basics
Price incl. VAT
356.70 €
Current VAT 23%
Duration
Day: 2 days · Evening: 3 days
Course overview
This practically oriented course provides a comprehensive introduction to the modern CAD system Autodesk Fusion 360. Participants will learn the basics of parametric modeling, creating 3D models, technical drawings and working with sheet metal materials. The course combines theoretical knowledge with practical exercises.
Minimum input knowledge
This course is intended mainly for beginners, but the content can also be adapted for more advanced users. The emphasis is on familiarization with the main functionalities of Autodesk Fusion. Previous experience with model creation is not necessary to complete this course.
Output knowledge
The course is aimed mainly at familiarization with Autodesk Fusion; a smaller part of the course is devoted to modeling itself. During the course, we will model a simple volumetric part, a sheet metal part and create drawings for them. Parametric modeling can be problematic at the beginning, which is why we will also explain how to avoid common mistakes in the modeling procedure.
Training syllabus
Autodesk Fusion Basics
- Explanation of terms and abbreviations that we encounter when working with similar tools, such as: CAD, CAM, PDM, FEM and similar Explanation of basic parts or modules of Autodesk Fusion and the principle of cooperation on projects through the cloud Document settings, creating a volumetric part, creating sketches and basic volumetric elements Sequence of elements on the timeline and simple changes in the model structure Creating a drawing Introduction to sheet metal and creating a flat pattern Explanation of the concept of parametric modeling and controlling models with parameters
Price incl. VAT
405.90 €
Current VAT 23%
Duration
Day: 2 days
Course overview
This practically focused course will provide you with a complete introduction to the world of CAM (Computer-Aided Manufacturing) programming using Autodesk Fusion software. The course is intended for beginners who want to learn to create CNC programs for milling and effectively use tools for computer-aided manufacturing.
Minimum input knowledge
Basic knowledge of working with a computer. A basic idea of machining and engineering production is an advantage. Previous experience with CAD/CAM software is not required.
Output knowledge
By completing this course, you will gain a slightly different view of the way CAD programs are used. Integration of CAD and CAM tools makes it possible to keep a large part of information directly in 3D models. We will not manufacture the drawn parts, but you will gain theoretical knowledge and an overview of frequently used strategies for machining parts during milling.
Training syllabus
Orientation in the Environment
- Explanation of basic parts or modules of Autodesk Fusion Introduction to basic tools in the CAM environment
Practical Modeling
- Modeling a simple part
CAM Environment Setup
- Selection of tools from the library and possible creation of new ones Coordinate system, basic planes in the CAM environment
Preparation for Machining
- Setting the stock and first steps in preparation for roughing a part Different functions and available strategies for roughing a part
Specialized Operations
- Drilling holes and thread production Functions for finishing parts, entering finishing allowances during roughing Edge editing
CNC Programming
- CNC program structure, commands and functions specific to milling
Advanced Topics and Discussion
- Discussion about tolerances in production documentation, fixtures, production based on 3D models, 3D drawings and 3D PDF formats that you may encounter in practice
Page 22
ProgeCAD Professional
Price incl. VAT
356.70 €
Current VAT 23%
Duration
Day: 2 days · Evening: 3 days · Weekend: 2 days
Course overview
ProgeCAD Professional is top-level CAD software intended for 2D drawing and 3D modeling. It is intended for fields such as architecture, interior design, construction, mechanical engineering or electrical engineering. ProgeCAD works on very similar principles to the well-known AutoCAD, saves and opens drawings in dwg/dxf format and is fully compatible with AutoCAD. The EasyArch add-on automatically creates 3D objects from 2D elements on the principle of BIM modeling. Through simple manipulation, it is possible to edit the 3D model as well as its 2D technical documentation.
Minimum input knowledge
Knowledge of ProgeCAD Professional at the level of the basic course
Output knowledge
Comprehensive use of ProgeCAD Professional at the level of a professional user in 2D drawing and 3D modeling.
Training syllabus
Course Syllabus
- Efficient work with layers
- Advanced object properties
- Blocks - creation and management
- External references (XREF)
- Working with scales
- Model Space vs. Layout
- Viewports - creation and settings
- Different views in Layout
- Basics of 3D modeling
- 3D views and visual styles
- Sections and views - manual procedures
- Texts and tables
- Printing and export to PDF
- Tips for faster work
- Most common mistakes and their solutions
Page 23
ProgeCAD Professional - Basics
Price incl. VAT
356.70 €
Current VAT 23%
Duration
Day: 2 days · Evening: 3 days · Weekend: 2 days
Course overview
ProgeCAD Professional is top-level CAD software intended for 2D drawing and 3D modeling. It is intended for fields such as architecture, interior design, construction, mechanical engineering or electrical engineering. ProgeCAD works on very similar principles to the well-known AutoCAD, saves and opens drawings in dwg/dxf format and is fully compatible with AutoCAD. The EasyArch add-on automatically creates 3D objects from 2D elements on the principle of BIM modeling. Through simple manipulation, it is possible to edit the 3D model as well as its 2D technical documentation.
Minimum input knowledge
Basic knowledge in the area of working on a PC
Output knowledge
Overview of using progeCAD Professional, orientation in the graphical environment, drawing and editing objects.
Training syllabus
Course Syllabus
- description of the screen, working with the menu, method of entering commands, working with files, importing and exporting files, customizing the user interface: automatic saving period, cursor settings, screen color, etc., selecting objects, entering coordinates and exact dimensions, auxiliary functions for precise metric drawing - snap, grid, ortho, polar, object snap, object tracking, lineweight, model/paper... drawing commands: point, line segment, curve, ellipse, donut, polygon, ... modification commands: extend, trim, zoom, chamfer, fillet, move, rotate..., working with layers, working with blocks, external references, text: inserting text, writing, text properties, creating tables, hatching, dimensioning and dimension settings, preparing drawings for printing, practical exercises for creating 2D drawings.
Page 24
DraftSight
Price incl. VAT
356.70 €
Current VAT 23%
Duration
Day: 2 days · Evening: 3 days · Weekend: 2 days
Course overview
DraftSight is a freely shared 2D CAD editor that is suitable for creating professional CAD graphics. It is intended for fields such as architecture, interior design, construction, mechanical engineering or electrical engineering. It works on very similar principles to the well-known AutoCAD, saves and opens drawings in dwg/dxf format and is fully compatible with AutoCAD. DraftSight contains a set of tools for drawing and modifying objects, creating layers and dimensioning. It is also possible to set up a drawing for printing.
Minimum input knowledge
Basic knowledge in the area of working on a PC.
Output knowledge
Output knowledge is not available yet.
Training syllabus
Course Syllabus
- getting familiar with the user environment customizing the user interface: automatic saving period, cursor settings, screen color, etc., working with files, import and export, selecting objects, entering coordinates, auxiliary functions in the status bar - Snap, Grid, Ortho, Polar, ESnap, ETrack..., modification commands: extend, trim, zoom, chamfer, fillet, move, rotate..., working with layers, working with blocks, external references, text: inserting text, writing, text properties, hatching, dimensioning and dimension settings, preparing drawings for printing, practical exercises for creating 2D drawings.
Page 25
AutoCAD Mechanical
Price incl. VAT
356.70 €
Current VAT 23%
Duration
Day: 2 days · Evening: 3 days · Weekend: 2 days
Course overview
Autodesk AutoCAD Mechanical is a powerful extension of standard AutoCAD design and 2D drafting software with specialized functions for the fields of manufacturing, engineering and mechanical design and companies involved in digital prototype workflows. The production CAD software AutoCAD Mechanical enables customers to deliver projects up to 65% compared with 2D CAD software in a much shorter time horizon than would be possible to achieve with the standard AutoCAD application, thereby reducing project costs and increasing profitability.
Minimum input knowledge
Basic knowledge in the area of working on a PC.
Output knowledge
Overview of using AutoCAD Mechanical from creating drawings to printing.
Training syllabus
AutoCAD Mechanical
- What AutoCAD MECHANICAL is Comparison of AutoCAD Mechanical and AutoCAD LT Comparison of versions Usability of CAD programs
Program Working Environment
- Customizing the working environment Changing environment colors Saving the working interface Units and standardization
Introduction to Drawing
- Drawing lines Control points and changing their position Drawing dimensions and angles Drawing with the help of a coordinate grid Selecting entities and objects Navigation in the drawing Setting point snapping OSNAP and tracking Explanation of working with the command line
Drawing Tools Panel
- Basic principles of drawing Using Line, Circle, Spline, Rectangle commands Using Arc, Ellipse, Construction Line commands Using Revision Cloud commands
Modification Tools Panel
- Selecting objects for editing Using Erase, Copy, Move, Rotate, Offset, Mirror, Scale, Join, Explode commands
Layers
- Principles of working with layers Layer properties manager Creating new layers Editing existing layers Import export of layers
Hatch and Gradient Hatching
- Method of selecting the hatched area Setting hatching parameters Editing an existing hatch or gradient
Automatic Hole Creation
- Understanding creation of holes and sections Filling in the settings table Creating an axis according to the view Changing the size of an existing hole Using Automatic construction line Creating a table with exact description and coordinates of holes
Inserting Standardized Elements
- Understanding standardization in the program Setting standardization Procedure for inserting components depending on the given construction Selecting a suitable component
Dimensions and Annotations in the Drawing
- Setting the welding annotation Setting the Leader, Tolerance, Balloons, Welding command Texts and their use Dimensions and their settings Automatic dimensioning Automatic setting of Part Reference
Drawings and Their Management
- Setting the Title Border command Manual creation of a drawing Setting drawing Layers tabs Creating your own drawing using Layers
Printing and Its Settings
- Setting a suitable format Setting print quality Check before printing Printing
Page 26
3D Studio Max - Visualization
Price incl. VAT
356.70 €
Current VAT 23%
Duration
Day: 2 days · Evening: 3 days · Weekend: 2 days
Course overview
Knowledge of the program in the scope of previous courses: 3D MAX modeling/animation.
Minimum input knowledge
No specific input knowledge is assumed.
Output knowledge
The graduate will be able to create realistic 3D visualizations of architectural scenes and still lifes. Work with light and post-production effects.
Training syllabus
Working with Lights
- basic - omni light, target, free, skylight, mental ray Area Light and Area Spot setting light intensity, shadow types (soft and hard shadow) and their use according to type in practice setting light color and implementing a bitmap on the projector - light parabola
Working with Photometric Lights
- Target/Free Point, Target/Free Linear, Target/Free Area
Implementation of Photometric Lights
- IES Sun and IES Sky into exterior visualization of a family house with land. Setting intensities of additional lights to achieve a photorealistic image
Application of Post-Production Effects
- Video Post (Glow, Lens Flare, Highlight)
Creating Object Grass
- setting values for grass and hair, color, gloss, physics - collisions editing - combing and cutting in real time to required values for grass and hair placing grass in required places in the scene and its additional modification
Implementation of a 3D Object
- implementation (building/house) into a photograph with placement in the required location, lighting of the scene and application of a special type of texture to achieve a photorealistic image
Rendering
- description of components of the render settings dialog window for basic types
Scanline Render
- detailed description of setting values for Radiosity, Light Tracer, types of output filters, setting image resolution, saving the final render to the required format
Mental Ray Render
- description of items, setting values of caustics and global illumination, photons, Final gather, depth of field use of relevant types of lights for Mental Ray rendering, setting their light intensity and shadow values
Working with Post-Production Effects
- volumetric light: setting intensity and colors of sun rays, implementation of a bitmap to achieve a realistic image of rays setting shading types for this type of effect with a difference for use in practice
Depth Of Field
- depth of field (blurring and focusing objects through the camera view to the required result)
Lens Effect
- implementation of the Lens Flare effect on the required light in the scene to achieve a shining sun in the background of the whole scenery discussion conclusion
Page 27
3D Studio Max - Modeling
Price incl. VAT
356.70 €
Current VAT 23%
Duration
Day: 2 days · Evening: 3 days · Weekend: 2 days
Course overview
3D Studio Max is a professional application for creating 3D graphics. It is used for modeling, animation and visualization of created models. It can be used to create photorealistic images and animations. It is widely used among people working in architecture and for creating models of buildings and their visualization. It also provides high comfort when creating models for computer games.
Minimum input knowledge
Basic knowledge of working with computer graphics.
Output knowledge
The graduate will be able to model various types of objects, from simple shapes to organic objects.
Training syllabus
3ds Max Modeling 1
- getting familiar with the user interface basics of topology creating and modifying simple objects modeling own low poly objects and low poly objects according to a design UV mapping and basic texturing and materials exporting objects
3ds Max Modeling 2
- creating more complex objects and creation from multiple objects maintaining the most correct topology possible UVW mapping and unwrap for texturing texture creation and creating a normal map getting familiar with external tools for creating 3D objects
Page 28
3D Studio Max - Animation
Price incl. VAT
356.70 €
Current VAT 23%
Duration
Day: 2 days · Evening: 3 days · Weekend: 2 days
Course overview
3D Studio Max is a professional application for creating 3D graphics. It is used for modeling, animation and visualization of created models. It can be used to create photorealistic images and animations. It is widely used among people working in architecture and for creating models of buildings and their visualization. It also provides high comfort when creating models for computer games.
Minimum input knowledge
Knowledge of 3D MAX - modeling basics and a feel for dynamics and editing.
Output knowledge
The graduate will be able to create 3D animations of characters, objects and post-production effects.
Training syllabus
Basics of Creating 3D Animation
- creating animation through a geometric shape in 3D Studio Max. setting animation keys to achieve looping animation
Basics of Working in the Curve Editor
- application of new keys motion dynamics
Linear and Nonlinear Interpolation
- changing interpolation and its use in practice according to type
Creating a Skeleton for a Character
- editing bones (length, width, separate extrusion of handles for more effective work)
Applying Inverse Kinematics
- character skeleton and setting kinematics angles
Applying Helpers
- Dummy objects for inverse kinematics manipulators
Skinning a Character
- skinning to a created skeleton setting deformation zones of envelope sizes and their positions on given bones according to the length of limbs, fingers, torso, head, etc. skin mirroring
Animating a Character
- static animation - breathing, looking around... activity according to course participant requirements with achieving real motion dynamics
Working in the Dope Sheet Editor
- application of new keys, animation reverse
Basics of Working with Animation Keys
- copying (separate rotation, translation and scaling)
Animating Visibility
- object transparency
Animating the Camera
- animating along a trajectory representing a separate object through controllers
Particle Systems
- animating snow and rain (creating texture for snow and rain) creating animation of blood cells through particle systems using instant geometry and deflectors to achieve real physical laws of collisions between objects
Animating Geometric Shapes Through Path Deform
- modifier to achieve movement along a given trajectory and adapt object bending in the world of animation, also known as Stroke
Animating Wind and Gravity
- when using Particle Systems discussion conclusion
Price incl. VAT
922.50 €
Current VAT 23%
Duration
Day: 5 days · Weekend: 6 days
Course overview
Overview of the software and its use, familiarization with the interface, workspace setup and basic navigation in 3D space.
Minimum input knowledge
Basic knowledge of working with a computer - operating system control (Windows) and the ability to work with folders, files and software at a basic level. Experience with graphics programs (an advantage) - if you already have experience with other graphics or design tools (e.g. Photoshop, Illustrator), it will be an advantage, but it is not necessary. Spatial imagination - basic understanding of three-dimensional space and perception of shapes can be helpful in modeling and working in a 3D environment. Interest in 3D design and creativity - willingness to experiment, create and learn new techniques is very important, because work in 3D requires patience and an open approach to learning. This entry knowledge is not demanding, so the course is accessible to the general public. It is ideal for beginners who want to dive into the world of 3D creation. Enthusiasm and interest are enough!
Output knowledge
After completing the course, you will have a solid foundation in using 3ds Max and you will be able to independently create basic 3D models, visualizations and animations. The course will prepare you for independent work in 3D design and open the way to further development in this area.
Training syllabus
Introduction to 3ds Max
- Overview of the software and its use, familiarization with the interface, workspace setup and basic navigation in 3D space.
Modeling Basics
- Working with different types of objects, creating and editing basic shapes, introduction to polygon modeling and object manipulation.
Advanced Modeling Techniques
- Modeling complex objects, using modifiers, creating organic shapes and optimizing models.
Texturing and Materials
- Working with the material editor, applying textures, using UVW mapping and creating different types of surfaces.
Light and Scene Lighting
- Types of lights, setting lighting for a realistic effect, working with shadows and techniques for lighting interiors and exteriors.
Basics of Creating 3D Animation
- Working with the timeline, creating animations using keyframes, motion animation and dynamic effects.
Basics of Working in the Curve Editor
- application of new keys motion dynamics
Linear and Nonlinear Interpolation
- changing interpolation and its use in practice according to type
Creating a Skeleton-Rig for a Character
- editing bones (length, width, separate extrusion of grips for more effective work)
Application of Inverse Kinematics
- skeleton-rig of a character and setting kinematics angles
Application of Helpers
- Dummy objects for inverse kinematics manipulators
Skinning a Character
- skinning to the created skeleton setting deformation zones, envelope sizes and their positions on given bones according to the length of limbs, fingers, torso, head, etc. skin mirroring
Animating a Character
- static animation - breathing, looking around... activity according to course participant requirements with achieving real motion dynamics
Working in the Dope Sheet Editor
- application of new keys, animation reverse
Basics of Working with Animation Keys
- copying (separately rotation, translation and scaling)
Animating Visibility
- object transparency
Animating the Camera
- animating along a trajectory representing a separate object through controllers
Particle Systems
- animating snow and rain (creating texture for snow and rain) creating animation of blood cells through particle systems using instant geometry and deflectors to achieve real physical laws of collisions between objects
Animating Geometric Shapes Through Path Deform
- modifier for achieving movement along a given trajectory and adapting object bending in the world of animation, also known as Stroke
Animating Wind and Gravity
- when using Particle Systems
Rendering and Export
- Setting rendering parameters, using different rendering engines, setting render quality and exporting projects in high resolution.
Working with Lights
- basic - omni light, target, free, skylight, mental ray Area Light and Area Spot setting light intensity, shadow types (soft and hard shadow) and their use according to type in practice setting light color and implementing a bitmap on the projector - light parabola
Working with Photometric Lights
- Target/Free Point, Target/Free Linear, Target/Free Area
Implementation of Photometric Lights
- IES Sun and IES Sky into exterior visualization of a family house with land. Setting intensities of additional lights to achieve a photorealistic image
Application of Post-Production Effects
- Video Post (Glow, Lens Flare, Highlight)
Creating Object Grass
- setting values for grass and hair, color, gloss, physics - collisions editing - combing and cutting in real time to required values for grass and hair placing grass in required places in the scene and its additional modification
Implementation of a 3D Object
- implementation (building/house) into a photograph with placement in the required place, scene lighting and application of a special type of texture to achieve a photorealistic image
Rendering
- description of components of the render settings dialog window of basic types
Scanline Render
- detailed description of setting values for Radiosity, Light Tracer, types of output filters, image resolution settings, saving the resulting render to the required format
Mental Ray Render
- description of items, setting caustics and global illumination values, photons, Final gather, depth of field, use of appropriate light types for Mental Ray render, their light intensity and shadow value settings
Working with Post-Production Effects
- volumetric light: setting intensity and colors of sun rays, bitmap implementation to achieve a realistic image of rays, setting shadowing types for this type of effect with differences for use in practice
Depth Of Field
- depth of field (blurring and focusing objects through camera view to the required result)
Lens Effect
- implementation of the Lens Flare effect on the required light in the scene to achieve a shining sun in the background of the whole scenery
Final Project
- Creating a complex project from design to final render, application of acquired skills, finalization and presentation of outputs. Each part contains practical exercises and projects for acquiring skills that you can use in real projects.